Chinese Guide
This race was the first introduced race on Silkroad Online.
Chinese Race are made for solo playing, because its "easy" lvling self without help.
Their system is based on fast attacks, regular defenses and fast recovery.
Chinese Class are defined based on weapons used in combat.
Unlike the Europe Race, their attack is not focused on heavy damage rather than damage over time.
They are a Strong Race.
They get much more powerful when they make party with the Europen Characters (to get buffed).
With theses "Buffs" they become a very large and complicated task for the opponent.
The Chinese Race are made on 2 Main Mastery Categories
Weapon: Considered Physical Damage
Force: Considered Magical Damage
There are 3 Main Class Masterys
°Bicheon
°Heuksal
°Pacheon
There are 5 Weapons & Shield
°Sword
°Blade
°Glavie
°Spear
°Bow
°Shield
There are 4 Main Forces Masterys
°Ice
°Thunder
°Fire
°Force
STR & INT STAT POINTS
After each level up, each character gains 3 Stat Points
When pressing the 'c' button, you can see you have the "HP" and "MP" stats and a plus sign.
You can use the points to increase either your STR that affects.
You can use the points to increase either your INT that affects.
Both of them having their own "advantages" and "disadvantages".
Pure INT have a small amount of health and are usually killed easily.
However they damage the most using magical damage and kill many other players/monsters in a single hit.
Pure INT are always the ones that get the price for Large or Unique monsters.
Pure STR can cause a lot of physical damage and they have good defense, especially these ones have lot of health.
However, they lack mana and cannot use a lot of skills.
Pure STR have enough HP to take a Giant Monster alone.
Many players add some points to each of the stats to make a Hybrid.
Pure characters add all their points to only one of the stats.
Although the Hybrid can not be devalued Character.
Because a character with a perfect distribution of Stat Points.
Becoming as good as a Pure INT or STR Characters.
Hybrid Character is the mixture of INT and STR.
Giving them characteristics of both character class.
Hybrids are the true utility characters.
Hybrids kill fairly well in PvE and use less pots than pure chars.
They are good at all jobs and can have a very diverse skill set.
They are decentPvP charactrers.
BEING A "HYBRID" IS ALL ABOUT BALANCE STATS
That means your character's physical and magical balances are the "KEY" to be a good "Hybrid" Character.
Mastery
H E U K S A L | C L A S S - M A S T E R Y
This style focuses on Heavy Damage and "AeO" attacks.
Usable Equipment: Glaive and Spear.
Also you can make the called "Weapon Switch" to the "Shield" while you are not attacking.
Especially the enemy's damage will be much lower while you are using the shield.
They can be Full STR, Full INT or Hybrids.
B I C H E O N | C L A S S - M A S T E R Y
This style focuses on Fast Comboes and Big Defense and High Blocking Rate.
Usable Equipment: Sword, Blade, Shield.
They can be Full STR, Full INT or Hybrid.
P A C H E O N | C L A S S - M A S T E R Y
This style focuses on Fast Arrow Combos, Ranged attacks and Critical chances.
Usable Equipment: Bow and Arrows.
Also you can make the called "Weapon Switch"(quick change between your weapons) to the "Shield" while you are not attacking.
Especially the enemy's damage will be much lower while you are using the shield.
They can be Full STR, Full INT or Hybrids.
I C E M A S T E R Y
This mastery focuses on increasing defenses toward Physical Damage.
And causing Freeze and Frostbite Status.
Cold get the most High Defence "SkillBuff" the "Snow Shield"
T H U N D E R M A S T E R Y
This mastery focuses on increasing Magical Damage.
Increase the Hit Ratio(on self), decreasing Parry Ratio(on target) and Inflicting Shock Status.
Lightning is the only mastery who have his "own buff" to increase the "Moving Speed".
F I R E M A S T E R Y
The "Imbue" of this Mastery is more powerfull compared to other masteries.
This mastery focuses on increasing Physical Damage.
Preventing Status Effects, inflicting the Burn status and increasing Magical Defences.
Fire is the only mastery who have the "SkillBuff" to detect hidden players.
F O R C E M A S T E R Y
This mastery focuses on healing and debuffs.
This includes Revival, HP healing, Status Cure.
Force is just the one Chinese Mastery who can "debuff" other players.
Force mastery also is the mastery who got a passive that increase your "MP/INT".
S E T - E Q U I P M E N T S
While you are playing with a Chinese race, you can choose 3 types of equipment / set.
The equipment that you will use once again will be of your preference.
"Armor" gives you more Physical Defense.
"Protector" gives you a balance between Physical Defense and Magic Defense.
"Garment" gives you more Magic Defense.
ARMOR - EQUIPMENT
Better verses STR builds the Physical builds like: Warrior - Glaive - Blade - Dagger.
Because it has high physical defense.
0% Walking Speed Bonus.
GARMENT- EQUIPMENT
Garment is better verses INT builds the Magical builds like: Spear - Sword - Wizzards - Warlocks - Clerics.
Because it has High Magical Defense.
20% Walking Speed Bonus.
PROTECTOR - EQUIPMENT
Protector basically is between Armor and Garment, it will depends on your "play-style build".
If you're going to be a "Tank-Player" don't use it.
If you're going to be a "Agility-Player" then use it.
If you will to be a INT build who wants to be abit tanky, then use it.
10% Walking Speed Bonus.
European Guide
The Euro Race has a Unique hidering feature.
Their "Potion Cooldown" is set to a fixed rate of 15 seconds,
while the cooldown for the Chinese Race is of 1 second.
"GRAIN POTION" Special Preference of this Race.
This race focuses on "Heavy Damage".
When they form a party in a combat and complement each other they get much more powerful.
They can beat an enemy who's ordinarily several times stronger than them.
There are 6 Class
°Warrior
°Wizard
°Warlock
°Rogue
°Bard
°Cleric
The European Race has 3 Mastery Categories
°Melee
°Caster
°Buffer
If you want to be a Melee, using Warrior or Rogue, or if you choose to be a Caster using Wizard or Warlock,
or if you decide to be that player that preserves the life of the party friends and likes to be a "Supporter"
then the choice will be a "Buffer" using or Bard or Cleric Class.
Mastery
W A R R I O R | C L A S S - M A S T E R Y
This mastery is based for "Physical Damage" and "Defense".
This mastery can be splitted on "3 Groups", depending on the weapon used.
Types Of Weapons: One Handed Sword and Shield - Two Handed Sword - Double Axes
R O G U E| C L A S S - M A S T E R Y
This mastery focuses on Critical Damage, Stealth and inflicting Poison Status.
This mastery can be splitted on 2 groups, depending on the weapon used.
Types Of Weapons: Double Dagger - Crossbow
W I Z A R D | C L A S S - M A S T E R Y
This mastery focuses on Heavy Magical Damage and Elemental Statuses.
This mastery relies on almost no Defense in exchange of increasing the Damage Dealt.
Types Of Weapons: Long Staff
W A R L O C K | C L A S S - M A S T E R Y
This mastery focuses on Indirect Damage.
Aside of direct attacks (Magical Damage), most of their attacks inflict Status Effects.
Warlock focuses on using Short Staff and Shield to maximize their oportunities of survival.
Types Of Weapons: Warlock Rod and Shield
B A R D | C L A S S - M A S T E R Y
This mastery focuses on buffs, and dealing MP drains.
Types Of Weapons: Harp
C L E R I C | C L A S S - M A S T E R Y
This mastery focuses on on HP healing and Status Cure.
Types Of Weapons: Light Rod and Shield
The European Char at Maximum "Lv.90", has "180" Mastery Points.
So we know that we can add "Two Class" up to "Lv.90" of the "6" Existing Class.
The choice of these 2 Class will differ from player to player.
And remember each "build" presents a different level of difficulty.
STR & INT | S T A T - P O I N T S
When pressing the 'c' button, you can see you have the "HP" and "MP" stats and a plus sign.
You can use the points to increase either your STR that affects.
You can use the points to increase either your INT that affects.
Both of them having their own "Advantages" and "Disadvantages".
Pure INT have a Small Amount Of Health and are usually killed easily.
However they damage the most using Magical Damage and kill many other players - monsters in a single hit.
Pure INT are always the ones that get the price for Large or Unique Monsters (Mob).
Pure STR can cause a lot of Physical Damage and they have good Defense, especially these ones have Lot Of Health.
However, they lack Mana and cannot use a lot of Skills.
Pure STR have enough "HP" to take a Giant Monster alone.
The build will depend a lot on the way you play.
And as with all MMORPG Games each Class has its values.
That creates a balance between the number of builds that can be created.
S E T - E Q U I P M E N T S
"Heavy-Armor" gives you more Physical Defense.
"Light-Armor" gives you a Balance Between Physical Defense and Magic Defense.
"Robe" gives you more Magic Defense.
HEAVY ARMOR - EQUIPMENT
Great verses STR builds the Physical builds like: Warrior - Glaive - Blade - Dagger.
Because it has High Physical Defense.
0% Walking Speed Bonus.
LIGHT ARMOR - EQUIPMENT
Light-Armor basically is between Heavy-Armor and Robe, it will depends on your "play-style build".
If you're going to be a "Tank-Player" don't use it.
If you're going to be a "Agility-Player" then use it.
If you will to be a INT Build who wants to be abit tanky, then use it.
10% Walking Speed Bonus.
ROBE ARMOR - EQUIPMENT
Robe is better verses INT builds the Magical builds like: Spear - Sword - Wizzards - Warlocks - Clerics.
Because it has High Magical Defense.
20% Walking Speed Bonus.